Corsair

(Entry)
Type:

model

EntryId:

5a0a-f856-1631-60f7

Hidden:

false

Costs: 12 pts

Constraints:

min: 10
max: 25
Options (1)

Profiles:

Global AdvMarDisRsr
Corsairs (Global)

5

5

8

Afflict (-1 Di), Daeb Warfare, Light Troops

Defensive HPDefResArmAegRules
Corsairs (Defensive)

1

5

3

1

Kraken’s Hide

Offensive AttOffStrAPAgi
Corsair

1

5

3

0

5

Rules:

First Strike (Artistry of Death), Paired Weapons

Tags:

Academy, Elf, Light Armour, Slaver

Size HeightTypeBaseRarity
Corsairs (Size)

1

Academy, Elf, Light Armour, Slaver

20×20

Regular

Rule
Afflict:

Units in contact with one or more enemy models with Afflict (X), suffer the effects given by X.
A unit can only be affected by one instance of Afflict (X) with an identical X value at a time.
If the brackets from two instances of Afflict are not identical (i.e. they have a different X), then they are considered different rules: apply the effects of both.

Daeb Warfare:

When a unit containing Daeb Warfare is part of a Combined Charge, its Charge Range rolls gain Maximised.
When multiple units containing Daeb Warfare are Engaged in the same Combined Combat, each of these units gains First Strike (Resolute).

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Kraken’s Hide:

The wearer gains +1 Armour and Strider (Water Terrain).

Attack Attribute
First Strike:

During its First Round of Combat, any model part with First Strike, or using a weapon with First Strike, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with First Strike (+1 Str) gains +1 Str in its First Round of Combat.

Melee Weapon
Paired Weapons:

+1 Att, +1 Off. Two-Handed.
Attacks made with Paired Weapons ignore Parry.

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

set max 15
1+ selections of Banner of Urlain in root-entry-self (recursive)

Building an army? Create, validate and share your list with New Recruit, army builder for The 9th Age and many more games.

Try the builder