Thunder Pack

(Entry)
Type:

model

EntryId:

37e6-da0b-7f48-fb22

Hidden:

false

Costs: 70 pts

Constraints:

min: 3
max: 6

Profiles:

Global AdvMarDisRsrRules
Thunder Pack (Global)

7

7

8

Scent of Blood, Swiftstride, Solitary

Defensive HPDefResArmAegRules
Thunder Pack (Defensive)

3

3

5

2

Offensive AttOffStrAPAgiTags
Lashmaster (2)

1

5

3

0

5

Elf, Slaver

First Strike (Artistry of Death)

Thunder Beast

4

3

5

1

3

Beast

First Strike (Hatred)

Size HeightTypeBaseRarity
Thunder Pack (Size)

3

Elf, Slaver

40×60

Uncommon

Rule
Scent of Blood:

Charge Range rolls made by units entirely with Scent of Blood gain Maximised if the target of the Charge contains a Health Pool that has fewer Health Points than its starting value.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Attack Attribute
First Strike:

During its First Round of Combat, any model part with First Strike, or using a weapon with First Strike, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with First Strike (+1 Str) gains +1 Str in its First Round of Combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

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