Silexian Auxiliary

(Entry)
Type:

model

Categories:

Raiders

EntryId:

349e-b57d-eeaf-19d1

Hidden:

false

Costs: 14 pts

Constraints:

min: 10
max: 25

Profiles:

Global AdvMarDisRsrRules
Silexian Auxiliaries (Global)

5

5

8

Daeb Warfare

Defensive HPDefResArmAegRules
Silexian Auxiliaries (Defensive)

1

5

3

1

Shield

Offensive AttOffStrAPAgiTags
Silexian Auxiliary

1

5

3

0

5

Academy, Elf, Light Armour

First Strike (Artistry of Death), March and Shoot, Repeater Crossbow

Size HeightTypeBaseRarity
Silexian Auxiliaries (Size)

1

Academy, Elf, Light Armour

20×20

Regular

Rule
Daeb Warfare:

When a unit containing Daeb Warfare is part of a Combined Charge, its Charge Range rolls gain Maximised.
When multiple units containing Daeb Warfare are Engaged in the same Combined Combat, each of these units gains First Strike (Resolute).

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Attack Attribute
First Strike:

During its First Round of Combat, any model part with First Strike, or using a weapon with First Strike, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with First Strike (+1 Str) gains +1 Str in its First Round of Combat.

March and Shoot:

Performing a March Move in the same Player Turn does not prevent shooting with attacks or model parts that have March and Shoot. (The the attack can still suffer −1 to hit for Moving and Shooting).

Ranged Weapon AimRangeShotsStrAP
Repeater Crossbow

18"

2

3

1

Long Range 0 AP

NameAimRangeShotsStrAPAttack Attributes
Repeater CrossbowX18"231*Attacks made at Long Range have their AP set to 0

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

set max 15
1+ selections of Banner of Urlain in root-entry-self (recursive)

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