Temple Exarch

(Unit)
Type:

model

Category:

Characters

Categories:

Metal Armour, Wizard, ⟨Hgt:1⟩, ⟨Character⟩, Wizard Apprentice, Characters

LinkId:

221b-2287-7d41-d1e0

Hidden:

false

Costs: 190 pts

Constraints:

max(roster): 0
Options (4)

Profiles:

Global AdvMarDisRsrRules
Temple Exarch (Global)

5

5

9

Irresistible Will, Light Troops

Defensive HPDefResArmAeg
Temple Exarch (Defensive)

3

7

3

2

Aegis (5+, against Melee Attacks)

Offensive AttOffStrAPAgiTags
Temple Exarch

3

7

4

1

7

Temple, Elf, Metal Armour

First Strike (Artistry of Death)

Size HeightTypeBaseRarity
Temple Exarch (Size)

1

Temple, Elf, Metal Armour

20×20

Common

Rule
Irresistible Will:

When casting a Learned Spell, any Dispelling Roll made against its Casting Roll suffers a −1 modifier.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Aegis:

Aegis is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Aegis Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Aegis, it instead gains Aegis (7 X+). For example, a model without Aegis that gains Aegis (+2) will gain Aegis (5+).
Note that Aegis Saves cannot be taken against attacks with Divine Attacks.

Attack Attribute
First Strike:

During its First Round of Combat, any model part with First Strike, or using a weapon with First Strike, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with First Strike (+1 Str) gains +1 Str in its First Round of Combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Temple Exarch (recursive)
Used By (1)
Dread Elves(Catalogue)

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