Judicator

(Entry)
Type:

model

EntryId:

1fa0-0618-7889-0b5c

Hidden:

false

Costs: 18 pts

Constraints:

min: 10
max: 25

Profiles:

Global AdvMarDisRsrRules
Judicators (Global)

5

5

8

Daeb Warfare

Defensive HPDefResArmAegRules
Judicators (Defensive)

1

6

3

2

Offensive AttOffStrAPAgiTags
Judicator

2

6

3

1

6

Academy, Elf, Metal Armour

Elven Finesse, First Strike (Artistry of Death), Lethal Strike, Great Weapon

Size HeightTypeBaseRarity
Judicators (Size)

1

Academy, Elf, Metal Armour

20×20

Common

Rule
Daeb Warfare:

When a unit containing Daeb Warfare is part of a Combined Charge, its Charge Range rolls gain Maximised.
When multiple units containing Daeb Warfare are Engaged in the same Combined Combat, each of these units gains First Strike (Resolute).

Attack Attribute
Elven Finesse:

A model part with this Attack Attribute attacking with a Great Weapon strikes at −1 Agility instead of always at Agility 0.

First Strike:

During its First Round of Combat, any model part with First Strike, or using a weapon with First Strike, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with First Strike (+1 Str) gains +1 Str in its First Round of Combat.

Lethal Strike:

If an attack with Lethal Strike wounds with a to-wound roll of ‘6’, its Armour Penetration is always 10, and Regeneration Saves cannot be taken against it.

Melee Weapon
Great Weapon:

+2 Str, +2 AP, always Agi 0. Two-Handed

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

set max 15
1+ selections of Banner of Urlain in root-entry-self (recursive)

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