Burning Wheel

(Entry)
Type:

mount

Categories:

Mount, Construct, Mount, Flyer, Aves, ⟨Hgt:2⟩, ⟨mount⟩, ⟨loses:attached⟩

LinkId:

ca18-43aa-56b4-0671

Hidden:

false

Costs: 40 pts

Constraints:

max(roster): 0
max: 1

Profiles:

Global AdvMarDisRsrRules
Burning Wheel (Global)

10

5

C

Fly, Light Troops, Solitary, Vanguard

Defensive HPDefResArmAegRules
Burning Wheel (Defensive)

4

C

C

C+1

Hard Target (1)

Offensive AttOffStrAPAgiRulesTags
Burning Wheel

2

3

5

2

3

Magical Attacks

Mount, Construct

Size HeightTypeBaseRarity
Burning Wheel (Size)

2

Mount, Construct

50×50

Uncommon

Rule
Fly:

Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves.
The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it.
The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the Initial Align Move.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Vanguard:

After Deployment, units entirely with Vanguard may perform a pre-game Reform, Advance, or March Move, called a Vanguard Move, with the following exceptions:
  • If a value X is given, the units Mobility is always X during the Vanguard Move otherwise use the units Mobility.
  • No model can move further than 12" during the Vanguard Move, regardless of its Mobility.
  • The unit cannot end the Vanguard Move within 6" of an enemy unit.
  • Attachable Models cannot leave a unit as part of the Vanguard Move. If both players have units entirely with Vanguard, they alternate moving their units one by one, starting with the unit the Defender has given Vanguard (3" Mob) to.
A unit that starts the game outside its own Deployment Zone cannot declare a Charge in the first Player Turn of the first Game Turn.

Hard Target:

Shooting Attacks allocated against a Health Pool with Hard Target suffer −X to hit.

Attack Attribute
Magical Attacks:

This Attack Attribute does not confer any direct effects, but instead interacts with other rules, such as Aegis (X, against Magical Attacks).

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
replace Rules , Attached with in non-upgrade-entry-self.entries.recursive.profiles.Offensive
non-upgrade-entry-self is unit
replace Rules , Attached with in non-upgrade-entry-self.profiles.Offensive
replace Rules Attached with in non-upgrade-entry-self.entries.recursive.profiles.Offensive
non-upgrade-entry-self is unit
replace Rules Attached with in non-upgrade-entry-self.profiles.Offensive
replace Rules Attached, with in non-upgrade-entry-self.entries.recursive.profiles.Offensive
non-upgrade-entry-self is unit
replace Rules Attached, with in non-upgrade-entry-self.profiles.Offensive
replace Rules , Attached with in non-upgrade-entry-self.entries.recursive.profiles.Defensive
non-upgrade-entry-self is unit
replace Rules , Attached with in non-upgrade-entry-self.profiles.Defensive
replace Rules Attached with in non-upgrade-entry-self.entries.recursive.profiles.Defensive
non-upgrade-entry-self is unit
replace Rules Attached with in non-upgrade-entry-self.profiles.Defensive
replace Rules Attached, with in non-upgrade-entry-self.entries.recursive.profiles.Defensive
non-upgrade-entry-self is unit
replace Rules Attached, with in non-upgrade-entry-self.profiles.Defensive
replace Rules , Attached with in non-upgrade-entry-self.entries.recursive.profiles.Global
non-upgrade-entry-self is unit
replace Rules , Attached with in non-upgrade-entry-self.profiles.Global
replace Rules Attached with in non-upgrade-entry-self.entries.recursive.profiles.Global
non-upgrade-entry-self is unit
replace Rules Attached with in non-upgrade-entry-self.profiles.Global
replace Rules Attached, with in non-upgrade-entry-self.entries.recursive.profiles.Global
non-upgrade-entry-self is unit
replace Rules Attached, with in non-upgrade-entry-self.profiles.Global
set hidden true
1+ selections of Captain in root-entry-self (recursive)
Used By (1)

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