mount
Mount, Construct, Mount, Flyer, Aves, ⟨Hgt:2⟩, ⟨mount⟩, ⟨loses:attached⟩
ca18-43aa-56b4-0671
false
| Global | Adv | Mar | Dis | Rsr | Rules |
|---|---|---|---|---|---|
| Burning Wheel (Global) | 10 | 5 | C | Fly, Light Troops, Solitary, Vanguard |
| Defensive | HP | Def | Res | Arm | Aeg | Rules |
|---|---|---|---|---|---|---|
| Burning Wheel (Defensive) | 4 | C | C | C+1 | Hard Target (1) |
| Offensive | Att | Off | Str | AP | Agi | Rules | Tags |
|---|---|---|---|---|---|---|---|
| Burning Wheel | 2 | 3 | 5 | 2 | 3 | Magical Attacks | Mount, Construct |
| Size | Height | Type | Base | Rarity |
|---|---|---|---|---|
| Burning Wheel (Size) | 2 | Mount, Construct | 50×50 | Uncommon |
| Rule |
|---|
| Fly: Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves. |
| Light Troops: A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). |
| Solitary: Units containing Solitary can never join other units, and can never be joined by other models. |
| Vanguard: After Deployment, units entirely with Vanguard may perform a pre-game Reform, Advance, or March Move, called a Vanguard Move, with the following exceptions: |
| Hard Target: Shooting Attacks allocated against a Health Pool with Hard Target suffer −X to hit. |
| Attack Attribute |
|---|
| Magical Attacks: This Attack Attribute does not confer any direct effects, but instead interacts with other rules, such as Aegis (X, against Magical Attacks). |
| Melee Weapon |
|---|
| Innate Weapons: During Combat Choices a model part can only choose Innate Weapons if it has no other options. |
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