Hoarder

(Entry)
Type:

model

EntryId:

ae51-511c-a73f-7fd9

Hidden:

false

Costs: 100 pts

Constraints:

min: 3
max: 6
Options (1)

Profiles:

Global AdvMarDisRsrRules
Hoarders (Global)

5

5

8

Supernal, Fearless, Strider, Swiftstride

Defensive HPDefResArmAegRules
Hoarders (Defensive)

4

5

5

0

Parry

Offensive AttOffStrAPAgiTags
Hoarder

3

3

4

0

2

Daemon

Tightening Grasp, Magical Attacks

Size HeightTypeBaseRarity
Hoarders (Size)

3

Daemon

40×40

Uncommon

Rule
Supernal:

When a unit entirely with Supernal fails a Break Test, instead of being Broken and subsequently Shaken, it suffers a number of Health Point losses equal to the amount by which the combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible.
Attachable Models with Supernal can only join units containing Supernal, and units containing Supernal can only be joined by Attachable Models with Supernal.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Strider:

If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature.
Models with Strider may ignore rules associated with Terrain Features, with the following exceptions:
  • They cannot ignore any rule affecting Line of Sight or Cover.
  • They cannot ignore any rule associated with Weakness.
  • They cannot ignore the Impassable rule of Impassable Terrain. A Health Pool with Strider never fulfils the criteria for which models must take Dangerous Terrain Tests due to the associated Terrain Feature (but still needs to take Dangerous Terrain Tests from other sources, such as Terrain Features not associated with its Strider rule, or when making a Flee Move through an enemy unit).
In addition, if the unit contains a Rank-and-File model with Strider, it ignores the Disruptive rule of any Terrain Feature associated to its Strider rule.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Parry:

Against Melee Attacks made by an attacker Engaged in the models Front Facing, the Defensive Skill of a model with Parry is always at least equal to the Offensive Skill of the attacker.
Remember that since Parry provides a modifier to a Defensive Characteristic, its effects do not apply to a Character on a mount that has its own Defensive Skill.

Tightening Grasp:

The model part gains Grind Attack (X).
After each Round of Combat, X increases by 1 (e.g. Grind Attack (1) becomes Grind Attack (2))
When the model is not Engaged in Combat, X is set to 1.
When a model part with Tightening Grasp is in the second rank, and not in contact with any enemy model, it can make all its hits from Grind Attack across models directly in front of it in the Front Rank.

Attack Attribute
Magical Attacks:

This Attack Attribute does not confer any direct effects, but instead interacts with other rules, such as Aegis (X, against Magical Attacks).

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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