Tergon's Great Beast of Prophecy

(Entry)
Type:

mount

Categories:

Mount, Mount, ⟨Hgt:4⟩, ⟨mount⟩

LinkId:

3f27-71c2-474d-1078

Hidden:

false

Constraints:

max(roster): 0
max: 1

Profiles:

Global AdvMarDisRsrRules
Tergon's Great Beast of Prophecy (Global)

7

7

C

Defensive HPDefResArmAegRules
Tergon's Great Beast of Prophecy (Defensive)

4

C

5

C

Offensive AttOffStrAPAgiTags
Tergon's Great Beast of Prophecy

2

3

4

1

3

Mount

Magical Attacks, Stomp Attack (1), Impact Hits (2), Devastating Charge (1 St, 1 AP)

Size HeightTypeBaseRarity
Tergon's Great Beast of Prophecy (Size)

4

Mount

50×75

Uncommon

Attack Attribute
Magical Attacks:

This Attack Attribute does not confer any direct effects, but instead interacts with other rules, such as Aegis (X, against Magical Attacks).

Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Impact Hits:

If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit). If more than one model part of a combined model has Impact Hits, only a single model part (chosen by the model’s owner) can perform its Impact Hits in a Round of Combat.

Devastating Charge:

A Charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with Devastating Charge (+1 Str) gains +1 Str when Charging.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
Used By (1)

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