Clawed Fiend

(Entry)
Type:

model

EntryId:

2a03-1ad8-72b6-3597

Hidden:

false

Costs: 90 pts

Constraints:

min: 3
max: 6
Options (1)

Profiles:

Global AdvMarDisRsrRules
Clawed Fiends (Global)

9

9

7

Supernal, Fearless, Swiftstride

Defensive HPDefResArmAegRules
Clawed Fiends (Defensive)

3

4

4

0

Offensive AttOffStrAPAgiTags
Clawed Fiend

3

4

4

2

6

Daemon, Centauroid

Smother (3, 4), Magical Attacks

Size HeightTypeBaseRarity
Clawed Fiends (Size)

3

Daemon, Centauroid

40×40

Uncommon

Rule
Supernal:

When a unit entirely with Supernal fails a Break Test, instead of being Broken and subsequently Shaken, it suffers a number of Health Point losses equal to the amount by which the combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible.
Attachable Models with Supernal can only join units containing Supernal, and units containing Supernal can only be joined by Attachable Models with Supernal.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Attack Attribute
Smother:

Melee Attacks towards a model with Height X gain +1 to hit and +1 to wound.

Magical Attacks:

This Attack Attribute does not confer any direct effects, but instead interacts with other rules, such as Aegis (X, against Magical Attacks).

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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