Throne of Overwhelming Splendour

(Entry)
Type:

mount

Categories:

Mount, Construct, Mount, Flyer, Aves, ⟨Hgt:4⟩, ⟨mount⟩

EntryId:

2249-664f-877c-9539

Hidden:

false

Constraints:

max(roster): 0

Profiles:

Global AdvMarDisRsr
Throne of Overwhelming Splendour (Global)

10

5

C

Fly, Solitary, Light Troops, Trophy for the Collection

Defensive HPDefResArmAegRules
Throne of Overwhelming Splendour (Defensive)

6

C

C

C

Offensive AttOffStrAPAgiTags
Burning Wheel

2

3

5

2

3

Mount

Magical Attacks

Chassis

5

2

Construct

Impact Hits (2D3), Magical Attacks

Size HeightTypeBaseRarity
Throne of Overwhelming Splendour (Size)

4

Mount

50×100

Extraordinary

Rule
Fly:

Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves.
The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it.
The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the Initial Align Move.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Trophy for the Collection:

When an enemy Character is removed as a casualty as a result of Melee Attacks from a model part on this model without Construct or Mount, add +3 to the model's side's Combat Score during this Round of Combat.

Attack Attribute
Magical Attacks:

This Attack Attribute does not confer any direct effects, but instead interacts with other rules, such as Aegis (X, against Magical Attacks).

Impact Hits:

If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit). If more than one model part of a combined model has Impact Hits, only a single model part (chosen by the model’s owner) can perform its Impact Hits in a Round of Combat.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 5000 (rounded up) limit::ea90-6996-33df-993c of any in roster
Used By (1)

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