model
cf51-d113-ce32-748e
false
| Global | Adv | Mar | Dis | Rsr | Rules |
|---|---|---|---|---|---|
| Centaurs (Global) | 8 | 8 | 7 | Drunkard, Strider (Forest), Swiftstride |
| Defensive | HP | Def | Res | Arm | Aeg | Rules |
|---|---|---|---|---|---|---|
| Centaurs (Defensive) | 1 | 4 | 4 | 1 | Shield |
| Offensive | Att | Off | Str | AP | Agi | Rules | Tags |
|---|---|---|---|---|---|---|---|
| Centaur | 2 | 4 | 4 | 1 | 3 | Primal Instinct | Light Armour, Centauroid |
| Size | Height | Type | Base | Rarity |
|---|---|---|---|---|
| Centaurs (Size) | 2 | Light Armour, Centauroid | 25×50 | Common |
| Rule |
|---|
| Drunkard: The unit gains one of two sets of effects depending on whether it shows up Sober or Drunk on the Battlefield. |
| Strider: If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature. |
| Swiftstride: Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised. |
| Shield: A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon. |
| Attack Attribute |
|---|
| Primal Instinct: During Combat Choices, each unit containing this Attack Attribute must take a Courage Test. |
| Melee Weapon |
|---|
| Hand Weapon: During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master. |
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