Longhorn Herd

(Entry)
Type:

model

EntryId:

af7f-4b9f-deff-ca4b

Hidden:

false

Costs: 14 pts

Constraints:

min: 10
max: 35
Options (2)
Melee Equipment:

Profiles:

Global AdvMarDisRsr
Longhorn Herd (Global)

5

5

8

Pack Tactics, Strider (Forest), Bodyguard (Wildhorn Lord, Wildhorn Chieftain)

Defensive HPDefResArmAegRules
Longhorn Herd (Defensive)

1

4

4

2

Offensive AttOffStrAPAgiRules
Longhorn

1

4

4

1

3

Primal Instinct

Wildhornspecies, Metal Armour

Size HeightTypeBaseRarity
Longhorn Herd (Size)

1

Wildhornspecies, Metal Armour

25×25

Common

Rule
Pack Tactics:

Charge Range rolls made towards an enemy unit’s Flank or Rear Facing are Maximised.

Strider:

If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature.
Models with Strider may ignore rules associated with Terrain Features, with the following exceptions:
  • They cannot ignore any rule affecting Line of Sight or Cover.
  • They cannot ignore any rule associated with Weakness.
  • They cannot ignore the Impassable rule of Impassable Terrain. A Health Pool with Strider never fulfils the criteria for which models must take Dangerous Terrain Tests due to the associated Terrain Feature (but still needs to take Dangerous Terrain Tests from other sources, such as Terrain Features not associated with its Strider rule, or when making a Flee Move through an enemy unit).
In addition, if the unit contains a Rank-and-File model with Strider, it ignores the Disruptive rule of any Terrain Feature associated to its Strider rule.

Bodyguard:

While a Character is joined to a unit containing Bodyguard and the Character fulfills at least one of the requirements defined by X that, Character then benefits from Stubborn.
In addition, if the unit it is joined to has at least one Proper Rank, the unit is considered to be Steadfast for the purposes of Break Tests.
Note: units entirely with Unstable do not take Break Tests.

Attack Attribute
Primal Instinct:

During Combat Choices, each unit containing this Attack Attribute must take a Courage Test.
If the test is passed, all model parts with Primal Instinct in the unit gain Hatred, with Duration: Round of Combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

set max 25
1+ selections of Ambush in root-entry-self (recursive)
set max 25
1+ selections of Ambush Battlefield Edge in root-entry-self (recursive)

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