Mongrel Herd

(Entry)
Type:

model

EntryId:

6a33-4894-6f5b-b25a

Hidden:

false

Costs: 7 pts

Constraints:

min: 25
max: 50
Options (1)
Melee Equipment:

Profiles:

Global AdvMarDisRsrRules
Mongrel Herd (Global)

5

5

6

Pack Tactics, Strider (Forest)

Defensive HPDefResArmAegRules
Mongrel Herd (Defensive)

1

3

3

0

Shield

Offensive AttOffStrAPAgiRulesTags
Mongrel

1

3

3

0

3

Primal Instinct

Wildhornspecies

Size HeightTypeBaseRarity
Mongrel Herd (Size)

1

Wildhornspecies

20×20

Regular

Rule
Pack Tactics:

Charge Range rolls made towards an enemy unit’s Flank or Rear Facing are Maximised.

Strider:

If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature.
Models with Strider may ignore rules associated with Terrain Features, with the following exceptions:
  • They cannot ignore any rule affecting Line of Sight or Cover.
  • They cannot ignore any rule associated with Weakness.
  • They cannot ignore the Impassable rule of Impassable Terrain. A Health Pool with Strider never fulfils the criteria for which models must take Dangerous Terrain Tests due to the associated Terrain Feature (but still needs to take Dangerous Terrain Tests from other sources, such as Terrain Features not associated with its Strider rule, or when making a Flee Move through an enemy unit).
In addition, if the unit contains a Rank-and-File model with Strider, it ignores the Disruptive rule of any Terrain Feature associated to its Strider rule.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Attack Attribute
Primal Instinct:

During Combat Choices, each unit containing this Attack Attribute must take a Courage Test.
If the test is passed, all model parts with Primal Instinct in the unit gain Hatred, with Duration: Round of Combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

set max 40
1+ selections of Ambush Battlefield Edge in root-entry-self (recursive)

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