Gortach

(Unit)
Type:

model

Category:

Terrors of the Wild

Categories:

⟨Hgt:5⟩, Terrors of the Wild

LinkId:

1508-9ec7-0ad4-8dbd

Hidden:

false

Costs: 440 pts

Constraints:

max(roster): 0

Profiles:

Global AdvMarDisRsr
Gortach (Global)

7

7

9

Fearless, Strider (Forest), Frenzy, Terror, Solitary, Unruly

Defensive HPDefResArmAegRules
Gortach (Defensive)

6

3

7

2

Offensive AttOffStrAPAgiTags
Gortach

6

4

6

3

3

Minotaur

Lethal Strike, Primal Instinct, Impact Hits (D3), Fury, Strength from Flesh, Stomp Attack (D6)

Size HeightTypeBaseRarity
Gortach (Size)

5

Minotaur

50×100

Rare

Rule
Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Strider:

If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature.
Models with Strider may ignore rules associated with Terrain Features, with the following exceptions:
  • They cannot ignore any rule affecting Line of Sight or Cover.
  • They cannot ignore any rule associated with Weakness.
  • They cannot ignore the Impassable rule of Impassable Terrain. A Health Pool with Strider never fulfils the criteria for which models must take Dangerous Terrain Tests due to the associated Terrain Feature (but still needs to take Dangerous Terrain Tests from other sources, such as Terrain Features not associated with its Strider rule, or when making a Flee Move through an enemy unit).
In addition, if the unit contains a Rank-and-File model with Strider, it ignores the Disruptive rule of any Terrain Feature associated to its Strider rule.

Frenzy:

Units containing Frenzy must always choose to Pursue (including Overrun) when able to.

Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Unruly:

Command Tests taken by a unit containing this rule gain Maximised.

Strength from Flesh:

Standard Melee Attacks that roll a ‘6’ to wound gain Multiple Wounds (D3).
If at least one such attack causes an HP loss, this model Recovers 1 HP at the end of the Agility Step (unless it was removed as a casualty).

Attack Attribute
Lethal Strike:

If an attack with Lethal Strike wounds with a to-wound roll of ‘6’, its Armour Penetration is always 10, and Regeneration Saves cannot be taken against it.

Primal Instinct:

During Combat Choices, each unit containing this Attack Attribute must take a Courage Test.
If the test is passed, all model parts with Primal Instinct in the unit gain Hatred, with Duration: Round of Combat.

Impact Hits:

If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit). If more than one model part of a combined model has Impact Hits, only a single model part (chosen by the model’s owner) can perform its Impact Hits in a Round of Combat.

Fury:

If the attack hits with a to-hit roll of ‘6’, it causes one additional hit (usually this means it causes two hits instead of one). This additional hit is allocated towards the same target.

Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:5⟩
1+ selections of ⟨mount⟩ in Gortach (recursive)
Used By (1)
Beast Herds(Catalogue)

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