Wardancers

(Unit)
Type: unit
Category: Special
Categories: Special
EntryId: df09afb2-a31c-9101-37b6-2b2b1a89eab7
Hidden: false

Constraints:

max(roster): 3
Options (4)
Rules (6)
Immune to Psychology
The unit automatically passes all Panic, Fear and Terror tests it has to take. 
Break tests (and other Leadership tests) are taken normally
Skirmisher
the miniatures are about 1/2' apart one from another.
if they charge or stand they change to a normal formation for free , without changing front and number of ranks.
Unless it charges , it can reform freely as many time as it wishes ( always move less than double the Movement characteristic)
They can  shoot if they marched or reformed earlier in the turn (with the usual-1 To Hit penalty for moving and shooting )
-1 to be hit penalty from shooting
always zero rank , no rank bonus, steadfast
Loec's Shadow Dance
Every round they must choose one of the following dances :
* Armour Piercing & Deadly Strike
* +1 Attack
* Ward Save 3+ 
* Enemy in contact got no bonus for extra rank

The same dance cannot be chosen for two consecutive rounds
Always Strike First
Strikes before other enemies, regardless of Initiative or charges. If a unit has always strikes first and their initiative is higher or the same as the enemy unit, they may re-roll missed to hit dice. If two enemies have this rule, resolve who strikes first as though neither unit were affected. Always Strikes Last cancels out Always Strikes First.
Talismanic Tattoos
6+ ward save
Forest Stalker
- Forest Strider
If more than half of the models are within a forest :
- all the model shoot in one more rank than normal 
- all the models can make support attack with one extra rank (this rule is cumulative with other rules)
- all the models (but not their mounts) re-roll 1's on close combat To-Wound rolls