The unit automatically passes all Panic, Fear and Terror tests it has to take. Break tests (and other Leadership tests) are taken normally
the miniatures are about 1/2' apart one from another. if they charge or stand they change to a normal formation for free , without changing front and number of ranks. Unless it charges , it can reform freely as many time as it wishes ( always move less than double the Movement characteristic) They can shoot if they marched or reformed earlier in the turn (with the usual-1 To Hit penalty for moving and shooting ) -1 to be hit penalty from shooting always zero rank , no rank bonus, steadfast
Every round they must choose one of the following dances : * Armour Piercing & Deadly Strike * +1 Attack * Ward Save 3+ * Enemy in contact got no bonus for extra rank The same dance cannot be chosen for two consecutive rounds
Strikes before other enemies, regardless of Initiative or charges. If a unit has always strikes first and their initiative is higher or the same as the enemy unit, they may re-roll missed to hit dice. If two enemies have this rule, resolve who strikes first as though neither unit were affected. Always Strikes Last cancels out Always Strikes First.
6+ ward save
- Forest Strider If more than half of the models are within a forest : - all the model shoot in one more rank than normal - all the models can make support attack with one extra rank (this rule is cumulative with other rules) - all the models (but not their mounts) re-roll 1's on close combat To-Wound rolls