Arco-flagellants

(Unit)
Type: unit
Category: Elites
Categories: Elites
LinkId: 5920-c48b-421a-98a9
Hidden: false
Options (1)

Profiles:

Abilities
Dangerous to Know:

Arco-flagellants may not ride in vehicles. For the purposes of mission objectives, Arco-flagellants are never scoring units and do not count for kill points. No model may ever join a unit of Arco-flagellants.

Implant Injectors:

You may activate the Arco-flagellants' stimm injectors at the beginning of any of your Movement phases, and the following effects last until the end of the game.

Once activated, Arco-flagellants are subject to Holy Rage. However, if the roll for additional movement is 6, remove an Arco-flagellant as a casualty as the stimms wreak havoc on their ravaged bodies.

In close combat, roll a D6 at the beginning of each Assault phase for each Arco-flagellant to determine the amount of Attacks it may make that phase, in addition to any bonus for assaulting that turn. Should a 6 be rolled for the number of Attacks, it is removed as a casualty at the end of the Assault phase after resolving its attacks. Casualties removed in this manner are in addition to any caused by the enemy during the Assault phase, and counts towards determining which side won the assault.

Priest Required:

Arco-flagellants may only be chosen if a Priest is also part of the force.

Fearless:

Fearless troops automatically pass all Morale and Pinning tests they are required to take, and will never fall back. They can however go to ground voluntarily. This special rule is gained by any independent character joining a fearless unit. However, as long as a fearless character stays with a unit that is not fearless, he loses this special rule. If a unit that is falling back suddenly gains this rule, it will automatically regroup at the beginning of its next Movement phase, regardless of all normal restrictions on regrouping.

Note: units with the Fearless ability are subject to the No Retreat! rule.

Melee Weapons
Electro-flails:

These count as power weapons. Arvo-flagellants do not receive a bonus for being armed with an additional close combat weapon

Used By (1)
Witch Hunters(Catalogue)