Ymgarl Genestealer Brood

(Entry)
Type: unit
EntryId: e617-087f-8fcf-0ec3
Hidden: false
Options (1)

Profiles:

Abilities
Dormant:

Ymgarl Genestealers can elect to start the game in a dormant state provided there is at least one piece of area terrain large enough to accommodate the entire unit (be sure to discuss with your opponent what the boundaries of all such terrain features are before the game begins). If you choose to do this, the brood is not deployed with the rest of the army. Instead, after both sides have deployed, secretly write down which piece of terrain they are lying dormant in. When the brood becomes available from reserve, they must be deployed such that all models are within the selected terrain. If any models cannot be placed inside this terrain due to impassable terrain or enemy within 1", they are destroyed. The Ymgarl Genestealers can move and assault normally in the same turn they are revealed.

Alter Form:

At the start of every Assault phase, the Ymgarl Genestealers must alter their form into one of those listed below. The benefits last until the end of the phase. Due to the instability of moulding their forms, they cannot choose the same alteration in two consecutive player turns.

Slashing Claws: +1 to Strength

Tentacled Limbs: +1 to Attacks

Protective Carapace: +1 to Toughness

Brood Telepathy:

Genestealers are not subject to the Instinctive Behaviour rule.

Fleet:

A unit with this rule may assault in the same turn in which it has run.

Move Through Cover:

Units with this rule roll an extra D6 when rolling to move through difficult terrain. In most circumstances this will mean that they roll three D6 and pick the dice with the highest score.

Melee Weapons
Rending Claws:

Close combat attacks made by models with rending claws gain the Rending ability.

Used By (1)
Tyranids(Catalogue)