Gaunt Brood (Without Number)

(Unit)
Type: unit
Category: Troops
Categories: Troops
EntryId: ce39-1458-21bd-2387
Hidden: false
Options (1)
Brood:
Rules (1)
Instinctive Behaviour
If a Tyranid brood begins it's movement phase more than 12" away from a Synapse Creature, and that unit is not falling back or already in combat, it will revert to Instinctive Behaviour. Choose each Brood in this situation in turn, and apply the following rules:




-If you want to move that brood this turn for any reason, it must take a Leadership test at the start of its Movement phase. If this is failed, the brood will fall back as it had failed a Morale test. If it is passed, the brood may act as normal.




-Alternatively the brood may Lurk. This means it will remain stationary that turn but may fire its weapons as normal. Lurking units that are not Monstrous Creatures add +1 to any cover save they may benefit from. Lurking Tyranids may not claim objectives or hold table quarters.




-Tyranids always fall back towards the nearest Synapse Creature if possible - if there are no Synapse Creatures on the board they will fall back towards the nearest Tyranid table edge.

Profiles:

Abilities
Without Number:

When this brood is removed from play, they may be brought back into play at the beginngin of the next Tyranid turn. It moves onto the board from the Tyranid player's board edge and has the exact same profile and armaments as its predecessor. Victory Points are scored as usual for the brood and its replacements as if they were entirely seperate broods.

Fleet:

A unit with this rule may assault in the same turn in which it has run.

Move Through Cover:

Units with this rule roll an extra D6 when rolling to move through difficult terrain. In most circumstances this will mean that they roll three D6 and pick the dice with the highest score.