| Abilities |
|---|
| Without Number:
When this brood is removed from play, they may be brought back into play at the beginngin of the next Tyranid turn. It moves onto the board from the Tyranid player's board edge and has the exact same profile and armaments as its predecessor. Victory Points are scored as usual for the brood and its replacements as if they were entirely seperate broods. |
| Fleet:
A unit with this rule may assault in the same turn in which it has run. |
| Move Through Cover:
Units with this rule roll an extra D6 when rolling to move through difficult terrain. In most circumstances this will mean that they roll three D6 and pick the dice with the highest score. |