Ripper Swarm

(Unit)
Type: unit
Category: Troops
Categories: Troops
EntryId: 8ae6-7e9d-377c-d04f
Hidden: false
Options (1)
Brood:
Rules (1)
Swarm
All swarms have the ‘stealth’ and ‘vulnerable to blasts/templates’ special rules. In addition, intervening swarms never offer any cover save to monstrous creatures or vehicles.

Profiles:

Abilities
Mindless:

Rippers ignore the rules for Instinctive Behaviour. Additionally, they do not count as scoring units.

Fearless:

Fearless troops automatically pass all Morale and Pinning tests they are required to take, and will never fall back. They can however go to ground voluntarily. This special rule is gained by any independent character joining a fearless unit. However, as long as a fearless character stays with a unit that is not fearless, he loses this special rule. If a unit that is falling back suddenly gains this rule, it will automatically regroup at the beginning of its next Movement phase, regardless of all normal restrictions on regrouping.

Note: units with the Fearless ability are subject to the No Retreat! rule.

Move Through Cover:

Units with this rule roll an extra D6 when rolling to move through difficult terrain. In most circumstances this will mean that they roll three D6 and pick the dice with the highest score.