Sniper Team

(Entry)
Type: unit
EntryId: fb04-f4c5-9d5b-4f4b
Hidden: false
Costs: 80 Points

Constraints:

max: 3
min: 1
Options (1)

Profiles:

Unit WSBSSTWIALdSv
Spotter

2

3(4)

3

3

1

2

1

8

4+

Sniper Drone (x3)

2

2(3)

3

3

1

4

1

7

4+

Wargear
Stealth Field Generator:

Enemy models attempting to fire at a unit wholly equipped with stealth field generators must roll to check their spotting distance by rolling 2D6x3 as if firing at night. If the models are not within spotting range, the firer may not choose to fire at a different target. The firing unit may, however choose to ignore models equipped with stealth field generators and fire on a more distant target, and in this case will not benefit from cover by the unit. If firing at models equipped with stealth field generators while the Night Fighting special rule is in effect, no further effect is gained. Barrage weapons roll an additional D6 for scatter when targeting a model equipped with a stealth field generator. Any drones controlled by a model with a stealth field generator will also be shielded at no further cost in points.

Targeting Array:

A targeting array grants the user +1 BS, up to BS 5.

Drone Controller:

A model with a drone controller must take one or two Gun, Marker or Shield Drones, in any combination.

Networked Markerlight:

Unlike a normal markerlight, the operator's own unit may benefit from its use. It is fired before the remainder of the unit fires. All other rules given for the basic markerlight apply. For example, a Marker Drone is equipped with a networked markerlight, meaning that models in the same unit may expend counters placed as a result of its own shooting.

Target Lock:

The bearer may target a seperate enemy unit to that engated by the rest of its own unit. All firing in the unit must be declared before any to hit rolls are made.

Weapons RangeStr.APTypeNotes
Pulse Pistol

12"

5

5

Pistol

Rail Rifle (x3)

36"

6

3

Heavy 1, Pinning