| Wargear |
|---|
| Frag Grenades:
Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal. |
| Krak Grenades:
When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6. |
| Jump Pack:
Models equipped with jump packs are jump infantry. In addition, models wearing jump packs can be kept in reserve and arrive using the deep strike rules. |
| Abilities |
|---|
| Acute Senses:
When the Night Fighting mission special rule is in use, such models may choose to re-roll the test to determine how far they can see, but must abide by the new result. Characters with this rule confer it onto any unit they join, as long as they are part of the unit. Units with this rule confer it onto any characters joining them, as long as they are part of the unit. |
| Counter-Attack:
When a unit with this rule is assaulted by the enemy it must take a Leadership test. If the test is successful all models in the unit get the +1 assault bonus to their attacks, exactly as if they too had assaulted that turn. This rule cannot be used if, when assaulted, the unit was already locked in combat from a previous turn. |
| Headstrong:
If a pack of Blood Claws is within 6" of an enemy model at the beginning of the Shooting phase, that pack will forgo its Shooting phase altogether as it prepares for a devastating charge. The pack must attempt to launch an assault in the ensuing Assault phase if at all possible, which will of course benefit from the Berserk Charge rule. If a Wolf Guard model or Independent Character accompanies the Blood Claws, then the Headstrong rule does not apply. |
| Berserk Charge:
This unit receive a bonus +2 Attacks when they charge rather than the normal +1. Note that this does not apply to other models that may have joined the pack. This bonus may not be claimed when launching a counter-attack. |