Lukas the Trickster

(Entry)
Type: model
EntryId: 7eb5-593b-5304-c38e
Hidden: false
Costs: 140 Points

Constraints:

max(roster): 1

Profiles:

Wargear
Pelt of the Doppegangrel:

All successful To Hit rolls specifically allocated against Lukas (not against the squad he is with) must be re-rolled.

Wolftooth Necklace:

In close combat, a model with a Wolftooth necklace always hits on the roll of a 3+ regardless of comparative Weapon Skills.

Wolf Tail Talisman:

If a model with a Wolf Tail Talisman or the unit he is with is affected by an enemy psychic power, roll a D6. On the roll of 5+ that power is nullified.

Abilities
Rebellious:

This model's Leadership can never be increased by any means, and such is his undermining presence that any unit he has joined can only ever have a maximum Leadership of 8.

The Last Laugh:

Should Lukas ever be removed from play, both players roll a dice - if the Space Wolves player rolls equal to or higher than his opponent, all models in base contact with him are also removed from play as casualties, locked in a temporal prison with nothing but Lukas' last howls of laughter to keep them company for eternity.

Unit WSBSSTWIALdSv
Lukas the Trickster

5

5

4

4

2

5

3

8

3+

Melee Weapons
Wolf Claw:

A Wolf Claw is a lightning claw that allows the wielder to either re-roll his To Hit rolls or re-roll his To Wound rolls - the owner must choose at the beginning of each Close Combat phase.

Weapons RangeStr.APTypeNotes
Plasma Pistol

12"

7

2

Pistol, Gets Hot!