| Wargear |
|---|
| Pelt of the Doppegangrel:
All successful To Hit rolls specifically allocated against Lukas (not against the squad he is with) must be re-rolled. |
| Wolftooth Necklace:
In close combat, a model with a Wolftooth necklace always hits on the roll of a 3+ regardless of comparative Weapon Skills. |
| Wolf Tail Talisman:
If a model with a Wolf Tail Talisman or the unit he is with is affected by an enemy psychic power, roll a D6. On the roll of 5+ that power is nullified. |
| Abilities |
|---|
| Rebellious:
This model's Leadership can never be increased by any means, and such is his undermining presence that any unit he has joined can only ever have a maximum Leadership of 8. |
| The Last Laugh:
Should Lukas ever be removed from play, both players roll a dice - if the Space Wolves player rolls equal to or higher than his opponent, all models in base contact with him are also removed from play as casualties, locked in a temporal prison with nothing but Lukas' last howls of laughter to keep them company for eternity. |
| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Lukas the Trickster | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 | 3+ |
| Melee Weapons |
|---|
| Wolf Claw:
A Wolf Claw is a lightning claw that allows the wielder to either re-roll his To Hit rolls or re-roll his To Wound rolls - the owner must choose at the beginning of each Close Combat phase. |
| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Plasma Pistol | 12" | 7 | 2 | Pistol, Gets Hot! |