Captain Cato Sicarius

(Entry)
Type: unit
EntryId: b69e-221c-e2f8-76f6
Hidden: false
Costs: 200 Points
Options (1)
Rules (2)
And They Shall Know No Fear
Space Marines automatically pass tests to regroup, and can take such tests even if the squad has been reduced to less than half strength by casualties, though all other criteria apply. Usually troops that regroup cannot move normally and always count as moving whether they do or not, but these restrictions do not apply to models subject to this special rule. If Space Marines are caught by a sweeping advance, they are not destroyed and will instead continue to fight normally. If this happens then the unit is subject to the No Retreat! rule in this round of close combat and might therefore suffer additional casualties.


Units which include Servitors are still subject to this rule, providing that the unit contains at least one Space Marine.
Combat Tactics
A non-fearless Space Marine unit with this special rule can choose to automatically fail any Morale check it is called upon to take

Profiles:

Unit WSBSSTWIALdSv
Captain Cato Sicarius

6

5

4

4

3

5

3

10

2+

Abilities
Surprise Attack!:

An army that includes Sicarius can re-roll the dice when attempting to seize the initiative.

Rites of Battle:

If Sicarius is on the table, all other Space Marine units can use his Leadership for any Morale or Pinning Tests.

Battle-forged Heroes:

One Tactical Squad in an army that includes Sicarius can have one of the following special rules at no additional cost: Counter-attack, Infiltrate, Scouts or Tank Hunters

Independent Character:

Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in.

Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit!

Feel No Pain:

If a model with this ability suffers an unsaved wound, roll a dice. On a 1, 2 or 3, take the wound as normal (removing the model if it loses its final Wound). On a 4, 5 or 6, the injury is ignored and the model continues fighting. This ability cannot be used against wounds from weapons that inflict instant death (by having a high enough Strength or a special rule to that effect; even if the model is an eternal warrior). Neither can it be used against wounds from AP1 and AP2 weapons, power weapons and any other wound against which no armour save can ever be taken (like wounds from power fists, Dreadnought close combat weapons, rending weapons that roll a 6, Perils of the Warp, failed dangerous terrain tests, etc).

Melee Weapons
Talassarian Tempest Blade:

This is a power weapon. If Sicarius wishes, he can attempt a single 'coup de grace' attack in lieu of his normal close combat attacks. If the coup de grace hits, it is resolved at a Strength of 6 and causes Instant Death, regardless of the wounded model's Toughness.

Weapons RangeStr.APTypeNotes
Plasma Pistol

12"

7

2

Pistol, Gets Hot!

Wargear
Frag Grenades:

Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal.

Krak Grenades:

When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6.

Iron Halo:

An Iron Halo confers a 4+ invulnerable save.

Used By (1)
Space Marines(Catalogue)