| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Shadow Captain Kayvaan Shrike (x2) | 6 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 3+ |
| Abilities |
|---|
| See, but Remain Unseen:
Shrike (and models in his squad) benefit from the Infiltrate special rule. |
| Chapter Tactics:
If you include Kayvaan Shrike then all units in your army exchange the Combat Tactics special rule for the Fleet universal special rule. If more than one character in your army has the Chapter Tactics special rule, you must choose which version will apply. |
| Independent Character:
Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in. Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit! |
| Melee Weapons |
|---|
| Raven's Talons:
These are a pair of Master-crafted lightning claws. They also Bestow the Rending special rule on Shrike's close combat attacks. |
| Wargear |
|---|
| Jump Pack:
Models equipped with jump packs are jump infantry. In addition, models wearing jump packs can be kept in reserve and arrive using the deep strike rules. |
| Frag Grenades:
Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal. |
| Krak Grenades:
When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6. |
| Iron Halo:
An Iron Halo confers a 4+ invulnerable save. |
| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Bolt Pistol | 12" | 4 | 5 | Pistol |