Super-Heavy Vehicle

(Rule)
Description: See Structure Points, Super-Heavy Damage Table, Catastrophic Damage Table, Damage Control Super-heavy vehicles behave on the battlefield like all other vehicles, with the exceptions below. The main difference is that they have Structure Points, which work similarly to Wounds. Super-heavy vehicles can only move up to 6" in the Movement phase, unless specified. Super-heavy vehicles are affected by difficult and dangerous terrain like other vehicles, but can always re-roll a result of 1. In addition, if their second roll is another 1, they are not immobilised, but suffer a Drive Damaged result, as described in their damage table. Super-Heavy vehicles may fire all of their weapons, regardless of how far they moved. Each weapon may be fired at a different target (each target must be within the weapon's fire arc). Because super-heavy vehicles greatly vary in size, for the purposes of establishing line of sight from a Super-Heavy vehicle, always use real line of sight, working this out from the barrel of the weapon they are firing. The rules for area terrain apply as normal. Just like Gargantuan creatures, Super-Heavy Vehicles are not affected by Psychic Powers (either friendly or enemy) with the exception of those that are attacks with a given Strength value, which affect them normally.