Description: When firing a blast weapon, models do not roll to hit, instead just pick one enemy model visible to the firer and place the blast marker with its hole over the base of the target model, or its hull if it is a vehicle. You may not place the marker so that the base or hull of any of your own models is even grazed by it. Next, check if the shot has landed on target. If the hole at the centre of the marker is beyond the weapon’s maximum range, the shot is an automatic miss and the marker is removed. If the target is in range roll the scatter dice and 2D6 to see where the shot lands. If the scatter dice rolls a hit symbol the shot lands on target (ignore the 2D6). If an arrow is rolled, the marker is shifted in the direction shown by the arrow a number of inches equal to the total of the 2D6 minus the firing model’s BS (to a minimum of 0).
Note that it is possible, and absolutely fine, for a scattering shot to land beyond the weapon’s range and line of sight. If the shot scatters so that the hole in the centre of the marker is beyond the table’s edge, the shot is a complete miss and is discarded. Once the final position of the blast marker has been determined, take a good look at the blast marker from above – all models whose bases are completely or partially covered by the blast marker are hit.
Once the number of hits inflicted on the unit have been worked out, the firer rolls to wound as normal and then the controlling player may allocate these wounds on any model in the unit, not just the ones under the marker.