Description: All barrage weapons use blast markers and consequently use the rules for blast weapons, with the following exceptions:
• To determine if a unit wounded by a barrage weapon is allowed a cover save, always assume the shot is coming from the centre of the marker, instead of from the firing model. Remember that models in area terrain get their cover save regardless of the direction the shot is coming from.
• Some barrage weapons have a minimum range as well as a maximum range (e.g. Range: 12"- 48"). If the centre of the marker is placed by the firer within the minimum range (before rolling for scatter), the shot misses automatically and is removed.
• Death raining from the sky is a truly terrifying experience, therefore all barrage weapons are pinning weapons as well (see Pinning).
• Barrage weapons can fire at a target they cannot see, but if they do this, the BS of the firer makes no difference and the blast marker scatters a full 2D6" if an arrow is rolled on the scatter dice.
If a unit has more than one barrage weapon, they are all fired together in a salvo, as follows:
First place the blast marker for the weapon in the firing unit that is closest to the target. If the target is in range, roll for any scatter as described above. Once the first marker is placed, roll a scatter dice for each other barrage weapon fired by the unit. If an arrow is rolled, place the marker in the direction indicated so that it is adjacent and touching the edge of the first marker placed (as shown in the diagram). If a hit is rolled, the firing player places the marker so that it touches any part of any marker in the salvo that has already been placed. Note that it is perfectly fine if, through this process, some markers are placed overlapping one another. Once all of the markers are in place, work out the number of hits scored for each blast marker as usual for blast weapons and then roll to wound as normal.