Ghazghkull Thraka

(Unit)
Type: unit
Category: HQ
Categories: HQ
LinkId: f9c1-1987-2897-dad0
Hidden: false
Costs: 225 Points

Constraints:

max: 1
Options (1)

Profiles:

Wargear
Adamantium Skull:

When Ghazghkull charges, he gets +2 Attacks instead of the usual +1. Furthermore, Ghazghkull is immune to instant death.

Cybork Body:

A model with a Cybork body has a 5+ Invulnerable saving throw.

Bosspole:

Each time a unit with a Bosspole fails a Morale test you may choose to inflict a wound on that unit (not on the model with the bosspole) in order to re-roll that Morale test.

Mega Armour:

Mega Armour confers a 2+ armour save and includes both a twin-linked shoota and a power klaw. A model wearing mega armour has the Slow and Purposeful special rule.

Stikkbomb:

Stikkbombz count as frag grenades in all respects.

Abilities
Prophet of the Waaagh!:

Ghazghkull's Waaagh! can be summoned at any time, but only once per game, and not on the first turn. It replaces the army's usual Waaagh! - this one is better.

Ghazghkull's Waaagh! lasts the remainter of that player turn and all the following player turn. During this period Ghazghkull's saving throw is Invulnerable.

Furthermore, for the duration of the Waaagh! all Ork infantry units automatically count as rolling a 6 for the Waaagh! movement they wish to make. All non-fleeing friendly units become Fearless for the duration of the Waaagh!.

Note that no more than one Waaagh! can be called per turn, so Ghazghkull cannot combine his Waaagh! with the Waaagh! generated by a Weirdboy.

Independent Character:

Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in.

Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit!

Furious Charge:

In a turn in which they assaulted into combat they add +1 to both their Initiative and Strength characteristics when attacking in close combat (note that this has no effect on the Initiative tests for sweeping advances).

Mob Rule!:

Ork mobs may always choose to substitute the number of Orks in their mob for their normal Leadership value. If an Ork mob numbers 11 or more models, it has the Fearless special rule.

Unit WSBSSTWIALdSv
Ghazghkull

6

2

5

5

4

4

5

9

2+

Weapons RangeStr.APTypeNotes
Big Shoota

36"

5

5

Assault 3

Used By (1)
Orks(Catalogue)