Tomb Blades

(Unit)
Type: unit
Category: Fast Attack
Categories: Fast Attack
LinkId: be71-8fcf-66b8-e818
Hidden: false
Options (1)
Rules (2)
Jetbike
Jetbikes are the same as bikes, with the following exceptions: 


• In the Movement phase, jetbikes can move over all other models and all terrain freely. However, if a moving jetbike begins or ends its move in difficult terrain, it must take a dangerous terrain test. Jetbikes may not end their move over other models or impassable terrain, except that they can end their move on top of impassable terrain if it is actually possible to place the models on top of it. If they do that, however, they treat the impassable terrain as dangerous terrain. 


• In the Assault phase, jetbikes are treated like normal bikes when assaulting, as they must move close to the ground in order to fight.


• When falling back, jetbikes move over any terrain and models, but if they end their move in difficult terrain (or on top of flat impassable terrain) they must still take a dangerous terrain test. They cannot end their move on top of other models, and must alter the direction of their fall back move as little as possible in order to avoid them, just as a normal unit would when falling back on foot. If they cannot do this, they are trapped and immediately destroyed. 


All Eldar jetbikes (including Dark Eldar ones) are allowed to move 6" in the Assault phase, even if they don’t assault. When Eldar jetbikes move in the Assault phase and do not assault, they treat difficult terrain in the same way as other jetbikes do in the Movement phase.
Reanimation Protocols
If a unit with Reanimation Protocols takes one or more casualties, place counters or other suitable markers next to the unit to remind you how many casualties were taken. If the unit makes a fall back move, remove any counters from it.


At the end of the phase, after any Morale checks have been taken and fall back moves have been made, roll a D6 for each Reanimation Protocols counter next to the unit. On a 1, 2, 3 or 4 the damage is too severe and no self-repair occurs - nothing happens. On a 5 or 6, a Necron reassembles itself and continues to fight - return one of the slain models to play with a single Wound, placed in coherency with a model from its unit that has not itself returned through Reanimation Protocols this phase. Models returning to play in this fashion must be placed at least 1" from enemy models. If the model's unit is engaged in close combat, the model immediately piles in. Models that cannot be placed in this way do not return.


Reanimation Protocols rolls cannot be attempted if the unit has been destroyed - once the last model has been removed as a casualty, remove all your counters. Note that characters do not count as part of the unit for the purposes of Reanimation Protocol - if a character is the only survivor of a unit, his presence is not sufficient to allow a Reanimation Protocols roll, so remove any remaining counters. Once all Reanimation Protocols rolls have been made for a unit (pass or failed) remove all your counters from the unit.
Used By (1)
Necrons(Catalogue)