| Wargear |
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| Frag Grenades:
Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal. |
| Abilities |
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| Eye of the Ancestors:
When an enemy unit destroys a Votann unit with this rule, they gain a Judgement token. Each unit may have up to 2 tokens in total. When a Votann unit makes an attack against a unit with one or more Judgement tokens, apply the following (these abilities are cumulative): 1 - The attacker gains the Preferred Enemy special rule. 2 - The attacker gains the Rending special rule |
| Scouts:
After both sides have deployed (including infiltrators), but before the first player begins his first turn, any scouts may make a normal move. This is done exactly as in their Movement phase, except that during this move, scouts must remain more than 12" away from any enemy. If both sides have scouts, the players roll-off and the winner decides who goes first, and then alternate moving these units. If a unit with this ability is deployed inside a dedicated transport vehicle, it confers the scout ability to the transport too. This rule also confers a special outflank move to units of scouts that are kept in reserve. |