| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Kahl | 5 | 5 | 4 | 4 | 3 | 4 | 3 | 10 | 3+ |
| Abilities |
|---|
| Grim Efficiency:
During the movement phase, before the Kahl moves, he may select one enemy within 24" and line of sight to gain a Judgement Token. |
| Steady Advance:
"When running the model always move up to 3" instead of the normal D6". If the unit rolls less than 3" on a difficult terrain test, it may instead move 3". |
| Eye of the Ancestors:
When an enemy unit destroys a Votann unit with this rule, they gain a Judgement token. Each unit may have up to 2 tokens in total. When a Votann unit makes an attack against a unit with one or more Judgement tokens, apply the following (these abilities are cumulative): 1 - The attacker gains the Preferred Enemy special rule. 2 - The attacker gains the Rending special rule |
| Wargear |
|---|
| Frag Grenades:
Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal. |