| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Brokhyr Iron-Master | 4 | 5 | 4 | 4 | 3 | 3 | 2 | 9 | 4+ |
| Abilities |
|---|
| Brokhyr Guild:
During your Movement phase, this model may attempt to repair a damaged vehicle within 3". Roll a D6. On a 6+ one damaged vehicle result is repaired. Each E-COG model adds +1 to the repair roll. |
| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Graviton Rifle | 18" | 5 | 3 | Heavy 3, Lance |
| Melee Weapons |
|---|
| Thunder Hammer:
A Thunder Hammer uses the same rules as a power fist. In addition, all models that suffer an unsaved wound from a thunder hammer and are not killed will be knocked reeling, reducing their Initiative to a value of 1 until the end of the next player’s turn. Against vehicles with no Initiative value, whenever a thunder hammer inflicts any damage result, it also inflicts a crew shaken result |
| Wargear |
|---|
| Frag Grenades:
Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal. |