| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Jarran Kell | 4 | 4 | 3 | 3 | 2 | 4 | 2 | 8 | 4+ |
| Abilities |
|---|
| Listen Up, Maggots!:
If Kell is in the same unit as an officer, Leadership tests for that officer's orders can be taken on the officer's Leadership, not that of the squad receiving the order. |
| Sworn Protector:
If Creed and Kell are in the same unit, Kell gains the Look Out - Arghh! |
| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Laspistol | 12" | 3 | - | Pistol |
| Melee Weapons |
|---|
| Power Weapon:
Models wounded in close combat by the attacks of a model armed with a power weapon are not allowed armour saves. |
| Power Fist:
A power fist is a power weapon, and also doubles the user’s Strength (up to a maximum of 10). Power fists, however, are difficult and cumbersome to use, so attacks with a power fist are always delivered at Initiative 1 (ignore Initiative bonuses from special rules, wargear, etc.). |
| Wargear |
|---|
| Frag Grenades:
Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal. |
| Regimental Standard:
Whilst the standard bearer is still alive, his squad counts as scoring an additional wound for the purposes of calculating close combat results. In addition, any friendly units with in 12" re-roll failed Morale and Pinning tests. |