Death Rider Company Commander

(Entry)
Type: unit
EntryId: d972-b719-cd0a-4f40
Hidden: false
Costs: 100 Points
Options (3)
Rules (1)
Cavalry
Beasts and cavalry move like infantry.


Beasts and cavalry fall back just like infantry, except that they move 3D6" due to their speed.


Beasts and cavalry have the ‘fleet’ special rule.  When assaulting they move up to 12". 


If assaulting through cover, beasts and cavalry are slowed by difficult terrain – roll for the distance they can move just as you would for infantry, but double the result of the highest scoring dice.

Profiles:

Unit WSBSSTWIALdSv
Death Rider Company Commander

5

4

3

3

3

4

3

8

4+ (6+ Invulnerable)

Abilities
Senior Officer:

The Company commander can issue up to two orders each turn. He has a command radius of 12". Company Commanders can use the "Bring it Down!", "Fire on my Target!", "Get Back in the Fight!", "First Rank, FIRE! Second Rank, FIRE!", "Incoming!", and "Move! Move! Move!" orders.

Independent Character:

Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in.

Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit!

Death Korp Leadership:

Any Death Korps unit within 12" of the Officer may use his Leadership when taking Morale and Leadership tests, as long as the Officer isn't in close combat, falling back or pinned.

Iron Dicipline:

Any Death Korp unit using the Leadership characteristic of a Death Korp Officer or Senior Officer for a Morale or Pinning test ignores any modifiers and may regroup even if under half strength. Additionally, Death Korps units do not suffer negative Morale modifiers in close combat.