Psyker Battle Squad

(Unit)
Type: unit
Category: Elites
Categories: Elites
LinkId: 3404-7844-9bb6-3d25
Hidden: false
Options (2)

Profiles:

Abilities
Psychic Choir:

The Psyker Battle Squad is treated as a single psyker for the purposes of using a psychic power. The controlling player may measure range and line of sight from any Sanctioned Psyker model when resolving psychic powers.

Ultimate Sanction:

If a Psyker Battle Squad unit suffers a Perils of the Warp attack, the ever-vigilant Overseer will immediately 'save' the affected Psykers' souls. Remove D3 Sanctioned Psykers as casualties instead of resolving the attack. If the Overseer has been killed, every Sanctioned Psyker in the squad suffers a Perils of the Warp attack.

Psyker:

Psykers can use one psychic power per player turn. To use a psychic power successfully the psyker must pass a Psychic test, which is a normal Leadership test. Note that this test must always be made on the psyker’s own Leadership value. Even where Leadership tests would normally be taken on the value of another model, tests for using psychic powers are always taken using the psyker’s own Leadership.

If the result of a Psychic test is either a double 1 or double 6 this indicates that something horrible has happened to the psyker.  The psyker suffers 1 wound with no armour or cover saves allowed. Invulnerable saves are allowed, but the power of the Warp is so great that successful saves must be re-rolled. Note that a psyker who rolls double 1 will still use his power, even if he is wounded or killed as a result. 

Psychic powers that take the form of shooting attacks are very common. Using a psychic shooting attack counts as firing a ranged weapon (an assault weapon, unless specified otherwise). So, for example, the psyker must be able to see his target unit, cannot be locked in combat, or must not have run in the Shooting phase if he wishes to use a psychic shooting attack. In the same way, if a psyker targets a unit with a psychic shooting attack, then he can only assault that unit in the ensuing Assault phase. Even if a psyker has a special rule allowing him to use more than one psychic power per turn, he can use only one psychic shooting attack (as models can fire only one ranged weapon per turn). However, if he is allowed to fire more than one ranged weapon per turn, he can replace the firing of any of the weapons he is allowed to fire with a psychic shooting attack (but still cannot use the same power twice in a turn).

Weapons RangeStr.AP
Soulstorm

36"

*

D6

Type:

Assault 1, Large Blast, Psychic Shooting Attack

Notes:

The Strength of the Soulstorm is equal to the number of Sanctioned Psykers in the unit utilising the power. The AP of the attack is determined randomly each time it is used.

Psychic Power
Weaken Resolve:

This power is used during the Psyker Battle Squad's Shooting phase. Choose one enemy unit within 36" and line of sight of the Psyker Battle Squad. For the remainder of the turn, the enemy unit's Leadership is reduced by the number of Sanctioned Psykers in the unit utilising the power (to a minimum of 2).

Used By (1)
Imperial Guard(Catalogue)