| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Nemesis Dreadknight | 5 | 4 | 6 | 6 | 4 | 4 | 3 | 10 | 2+ |
| Melee Weapons |
|---|
| Nemesis Doomfist:
This is a Nemesis Force Weapon which follows all the rules for a Dreadnought Close Combat Weapon. |
| Abilities |
|---|
| The Aegis:
If an enemy Psyker attempts to target a model with the Aegis special rule (or a unit that contains a model with the Aegis special rule) he suffers a -1 Penalty to his Leadership for the purposes of his Psychic test. A psychic power that does not specifically target a unit with the Aegis special rule does not suffer this penalty, even if the unit with the Aegis special rule is affected by the psychic power. |
| Preffered Enemy (Daemons):
Units with this ability can always re-roll their rolls to hit in close combat against Daemons. This ability does not work when attacking vehicles without a Weapon Skill characteristic. |
| Psyker (Mastery Level 1):
This model is a Psyker who follows the rules for Psyker Mastery Level. |
| Psychic Power |
|---|
| Hammerhand:
This power is used during the Assault phase in either player's turn, after assault moves have been made, but before any blows have been struck. If the Psychic test is passed, all models in the unit (including independent characters) have +1 Strength until the end of the Assault phase. Note that this Strength bonus is applied before any other modifiers, such as for Nemesis Daemon hammers and so forth. |
| Dark Excommunication:
This power can be used during the Assault phase (in either player's turn) after assault moves have been completed, but before any blows are struck. If the Psychic test is passed, choose an enemy unit in base contact with the Grey Knight. Any Daemonic Gifts possessed by models in that unit cease to work until the end of the phase. |