Servo-Skull

(Entry)
Type: upgrade
EntryId: 3e64-774a-f3f6-c692
Hidden: false
Costs: 5 Points

Constraints:

max: 3

Profiles:

Wargear
Servo-skulls:

Servo-skulls are treated as counters, rather than units, for all intents and purposes. They are placed on the battlefield after deployment areas have been determined, but before any forces are deployed. Each Servo-skull can be placed anywhere on the battlefield outside the enemy's deployment zone. Once deployed, Servo-skulls do not move.

Enemy Infiltrators cannot setup within 12" of a Servo-skull. Similarly, enemy scouts cannot use their pre-game move to approach to within 12" of one. A friendly unit arriving by Deep Strike rolls one D6 less for scatter if it aims to arrive within 12" of a Servo-skull. Likewise, friendly Blast templates placed within 12" of a Servo-skull roll one D6 less for scatter.

Should an enemy unit move to within 6" then the Servo-skull will self-destruct or flee - remove it from play.