| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Inquisitor in Terminator Armour | 4 | 4 | 3 | 3 | 3 | 4 | 3 | 10 | 2+ (5+ Invulnerable) |
| Wargear |
|---|
| Psyk-out Grenade:
When a unit equipped with Psyk-out Grenades launches an assault, any Daemons or Psykers in the assaulted unit(s) are reduced to Initiative 1 for the remainder of the phase. |
| Terminator Armour:
Models in Terminator Armour have a 2+ armour save and a 5+ invulnerable save. Terminator armoured models have the Relentless special rule, may not perform a Sweeping advance and can be teleported onto the battlefield. They may start the game in reserve and arrive using deep strike rules, even if its not part of the mission being played. Terminators count as two models for the purposes of transport capacity and cannot embark in Rhinos or Razorbacks. |
| Abilities |
|---|
| Independent Character:
Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in. Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit! |
| Stubborn:
When taking Morale tests, stubborn units always ignore any negative Leadership modifiers. Independent characters that are stubborn confer the ability onto any unit that they join. |
| Melee Weapons |
|---|
| Nemesis Daemon Hammer:
This is a Nemesis Force Weapon which follows the rules for a Thunder Hammer. Note that a Nemesis Dreadknight armed with this weapon strikes at normal Initiative rather than Initiative 1. |