Purestrain Genestealers

(Unit)
Type: upgrade
Category: Elites
Categories: Elites
LinkId: d4c6-08c8-3c02-d07b
Hidden: false
Options (1)
Rules (1)
Cult Ambush
Units with this special rule that Infiltrate, or that arrive from Reserve, can choose to roll on the Cult Ambush table instead of deploying or arriving from Reserve normally. Unless otherwise specified, ambushing units move onto the table as described for other Reserves and cannot move any further during the Movement phase of the turn they deploy or arrive on the battlefield. Units cannot use the Cult Ambush special rule whilst they are embarked inside a vehicle.


1 - Cult Reinforcements: The ambushing unit moves onto the board from your own table edge.


2 - Encircling the Foe: Roll a D6, on a 1-2, the ambushing unit comes in from the table edge to the left of your own table edge; on a 3-4, they come on from the table edge to the right of your own table edge; on a 5-6, you can choose left or right.


3 - Lying in Wait: Set up the ambushing unit anywhere on the table that is more than 9" from any enemy unit. You can alternatively set up the ambushing unit anywhere on the table that is more than 6" from any enemy model so long as no enemy model can draw line of sight to them.


4 - A Perfect Ambush: Set up the ambushing unit anywhere on the table that is more than 6" from any enemy model.


5 - A Deadly Trap: Set up the ambushing unit anywhere on the table that is more than 6" from any enemy model. After placing the ambushing unit, you can immediately make a bonus shooting attack with it as if it were the Shooting phase (this does not prevent the unit from shooting again in the ensuing Shooting phase). These bonus attacks cannot cause Morale checks, but they do have the Pinning special rule. If the ambushing unit does not have any ranged weapons, it can instead choose to Run in the Movement phase.


6 - They came from Below: Set up the ambushing unit anywhere on the table that is more than 3" from any enemy unit. Unlike other units that infiltrate or arrive from Reserves, the ambushing unit can charge in the turn they arrive from Reserves.

Profiles:

Abilities
Brood Instinct:

Only a Patriarch can join this unit. Whilst a Patriarch is joined to this unit, the Purestrain Genestealers gain the Furious Charge special rule.

Fleet:

A unit with this rule may assault in the same turn in which it has run.

Infiltrate:

Units with this special rule are deployed last, after all other units (friends and foe) have been deployed. If both sides have infiltrators, the players roll-off and the winner decides who goes first, and then alternate deploying these units. Infiltrators may be set up anywhere on the table that is more than 12" from any enemy unit, as long as no deployed enemy unit can draw a line of sight to them. This includes inside a building (see page 83), as long as the building is more than 12" from any enemy unit. Alternatively, they may be set up anywhere on the table that is more than 18" from any enemy unit, even in plain sight. 

If a unit with this ability is deployed inside a transport vehicle, it cannot infiltrate. Infiltrate also confers a special outflank move to units of infiltrators that are kept in reserve.

Move Through Cover:

Units with this rule roll an extra D6 when rolling to move through difficult terrain. In most circumstances this will mean that they roll three D6 and pick the dice with the highest score.

Return to the Shadows:

Instead of moving in your Movement phase, any unit with this special rule that is not within 6" of any enemy model, can be removed from the battlefield and placed into Reserve. A unit cannot Return to the Shadows in the same turn it arrives from Reserves and cannot do so whilst embarked in a vehicle.

Stealth:

All of the unit’s cover saves are improved by +1.

Used By (1)
Genestealer Cult(Catalogue)