Fuegan

(Entry)
Type: unit
EntryId: 730f-88de-e870-5d44
Hidden: false
Costs: 205 Points

Profiles:

Abilities
Disciplines (Fire Dragons):

If the Phoenix Lord is leading a squad of their Aspect, the whole squad becomes Fearless. Phoenix Lords cannot join Aspect Warrior squads not of their Aspect. Note that if a squad has two of the same Exarch power, they are not cumulative.

Feel No Pain:

If a model with this ability suffers an unsaved wound, roll a dice. On a 1, 2 or 3, take the wound as normal (removing the model if it loses its final Wound). On a 4, 5 or 6, the injury is ignored and the model continues fighting. This ability cannot be used against wounds from weapons that inflict instant death (by having a high enough Strength or a special rule to that effect; even if the model is an eternal warrior). Neither can it be used against wounds from AP1 and AP2 weapons, power weapons and any other wound against which no armour save can ever be taken (like wounds from power fists, Dreadnought close combat weapons, rending weapons that roll a 6, Perils of the Warp, failed dangerous terrain tests, etc).

Eternal Warrior:

The model is immune to the effects of the Instant Death rule.

Fearless:

Fearless troops automatically pass all Morale and Pinning tests they are required to take, and will never fall back. They can however go to ground voluntarily. This special rule is gained by any independent character joining a fearless unit. However, as long as a fearless character stays with a unit that is not fearless, he loses this special rule. If a unit that is falling back suddenly gains this rule, it will automatically regroup at the beginning of its next Movement phase, regardless of all normal restrictions on regrouping.

Note: units with the Fearless ability are subject to the No Retreat! rule.

Fleet:

A unit with this rule may assault in the same turn in which it has run.

Independent Character:

Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in.

Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit!

Weapons RangeStr.APTypeNotes
Firepike

18"

8

1

Assault 1, Melta

Melee Weapons
The Fire Axe:

This weapon confers +1S to attacks and allows the bearer to attack as a monstrous creature (Ignores armour saves, rolls 2D6+5 for armour penetration).

Wargear
Melta Bomb:

When assaulting a vehicle, each model using Melta bombs can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Melta bombs have an armor penetration value of 8+2D6.

Exarch Power
Tank Hunters:

The Exarch and his squad have the Tank Hunter ability.

Crack Shot:

The enemy may not make cover saves against shots from the Exarch, and the Exarch may re-roll any failed to wound rolls when shooting.

Unit WSBSSTWIALdSv
Phoenix Lord

7

7

4

4

3

7

4

10

2+

Used By (1)
Eldar(Catalogue)