Duke Sliscus the Serpent

(Entry)
Type: unit
EntryId: 7e5f-e287-9b08-c869
Hidden: false
Costs: 150 Points

Profiles:

Melee Weapons
The Serpent's Bite:

These blades count as two Poisoned Weapons (2+). Furthermore, so virulent is their toxin that any To Wound rolls of a 5+ ignore armour saves.

Abilities
The Serpent's Venom:

Pick a unit of Kabalite Warriors or a unit of Kabalite Trueborn at the beginning of the game. Sliscus must be deployed with this unit. All splinter weapons in that unit are upgraded to Poisoned (3+).

Contraband:

Any army that includes Sliscus can roll twice on the chart when determining which combat drugs are available and choose which result applies.

Low Orbit Raid:

All Raiders, Venoms and Ravagers in the same army as Duke Sliscus have the Deep Strike special rule.

Fleet:

A unit with this rule may assault in the same turn in which it has run.

Night Vision:

When the Night Fighting mission special rule is in use, such models may choose to re-roll the test to determine how far they can see, but must abide by the new result. Characters with this rule confer it onto any unit they join, as long as they are part of the unit. Units with this rule confer it onto any characters joining them, as long as they are part of the unit.

Power from Pain:

Whenever a Dark Eldar unit with this rule destroys a non-vehicle enemy unit, it immediately gains a 'pain token'. Place a marker with that unit; a coin or other trophy will do. Each pain token confers a special rule to the entire unit, as shown in the list below. For example, a unit with one pain token has the Feel No Pain rule, one with two pain tokens has Feel No Pain and Furious Charge, etc. It might happen that several of your units are involved in a combat against one or more enemy units, which are destroyed because of the assault's results. In this case, you receive one pain token per enemy unit destroyed, and then randomly assign them amongst your units in that combat. Note that pain tokens can be gained by other means - some units even begin the game with one!

1 - Feel No Pain

2 - Furious Charge

3 or more - Fearless

If a Dark Eldar unit is joined by one or more characters with pain tokens, all the pain tokens for the unit and characters that have joined it are pooled. If an Independent Character leaves a unit with one or more pain tokens, you must divide them as equally as possible. The owning player decides who gets any remaining tokens.

Independent Character:

Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in.

Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit!

Unit WSBSSTWIALdSv
Duke Sliscus

6

6

3

3

2

6

3

9

4+ (6+ Invulnerable)

Weapons RangeStr.APTypeNotes
Blast Pistol

6"

8

2

Pistol, Lance

Wargear
Shadow Field:

A shadow field provides a 2+ Invulnerable save, but if the save is ever failed, the field is destroyed altogether. Roll separate dice, one by one, to save each wound inflicted upon the bearer to see whether the shadow field shorts out.

Plasma Grenades:

Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal.

Ghostplate Armour:

The bearer has a 4+ Armour save and a 6+ Invulnerable save.

Combat Drugs:

Roll a dice before deployment and consult the following table. All units in your army that have combat drugs will benefit from the effect listed for the entire game. Note that the effects are not cumulative.

1 - Hypex: All affected units roll three dice when making Run moves, picking the highest result.

2 - Serpentin: All affected units gain +1 Weapon Skill.

3 - Grave Lotus: All affected units gain +1 Strength.

4 - Painbringer: All affected units re-roll failed To Wound rolls in close combat.

5 - Adrenalight: All affected units gain +1 Attack.

6 - Splintermind: All affected units start the game with a bonus pain token.

Used By (1)
Dark Eldar(Catalogue)