Ezekiel

(Unit)
Type: unit
Category: HQ
Categories: HQ
LinkId: d98a-c8c3-e293-1a74
Hidden: false
Costs: 170 Points

Constraints:

max: 1

Profiles:

Weapons RangeStr.APTypeNotes
Deliverer

12"

4

5

Pistol, Master-crafted

Hellfire

Template

2D6-2

D6

Assault 1, Psychic Shooting Attack

Melee Weapons Ability
Traitor's Bane

This is a Master-crafted Force Weapon.

Wargear
Book of Salvation:

All friendly units within 12" of Ezekiel are Fearless.

Frag Grenades:

Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal.

Krak Grenades:

When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6.

Psychic Hood:

Psychic hoods allow a Librarian to nullify and opposing psyker's power. Declare that you'll use the psychic hood after an enemy model within 24" of the Librarian passes a Psychic test. If there are several Librarians in range, only one can attempt to nullify the psychic power - you must choose which.

Each player then rolls a D6 and adds their model's leadership value to the score. If the Space Marine Librarian beats the opposing model's score then the psychic power is nullified and does not take effect that turn. If the opposing model's score is equal or higher, it can use its psychic power as normal. The psychic hood can be used once each time an enemy model uses a psychic power within range.

Unit WSBSSTWIALdSv
Ezekiel

5

5

4

4

3

5

3

10

2+

Abilities
Fearless:

Fearless troops automatically pass all Morale and Pinning tests they are required to take, and will never fall back. They can however go to ground voluntarily. This special rule is gained by any independent character joining a fearless unit. However, as long as a fearless character stays with a unit that is not fearless, he loses this special rule. If a unit that is falling back suddenly gains this rule, it will automatically regroup at the beginning of its next Movement phase, regardless of all normal restrictions on regrouping.

Note: units with the Fearless ability are subject to the No Retreat! rule.

Independent Character:

Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in.

Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit!

Psyker:

Psykers can use one psychic power per player turn. To use a psychic power successfully the psyker must pass a Psychic test, which is a normal Leadership test. Note that this test must always be made on the psyker’s own Leadership value. Even where Leadership tests would normally be taken on the value of another model, tests for using psychic powers are always taken using the psyker’s own Leadership.

If the result of a Psychic test is either a double 1 or double 6 this indicates that something horrible has happened to the psyker.  The psyker suffers 1 wound with no armour or cover saves allowed. Invulnerable saves are allowed, but the power of the Warp is so great that successful saves must be re-rolled. Note that a psyker who rolls double 1 will still use his power, even if he is wounded or killed as a result. 

Psychic powers that take the form of shooting attacks are very common. Using a psychic shooting attack counts as firing a ranged weapon (an assault weapon, unless specified otherwise). So, for example, the psyker must be able to see his target unit, cannot be locked in combat, or must not have run in the Shooting phase if he wishes to use a psychic shooting attack. In the same way, if a psyker targets a unit with a psychic shooting attack, then he can only assault that unit in the ensuing Assault phase. Even if a psyker has a special rule allowing him to use more than one psychic power per turn, he can use only one psychic shooting attack (as models can fire only one ranged weapon per turn). However, if he is allowed to fire more than one ranged weapon per turn, he can replace the firing of any of the weapons he is allowed to fire with a psychic shooting attack (but still cannot use the same power twice in a turn).

Psychic Power
Force Barrier:

This power gives the Librarian a special form of Invulnerable Save that is taken by passing a Psychic test rather than making a normal Invulnerable Save. Whenever the Librarian suffers a wound he may either take a Save as normal, or he may use the Force Barrier power instead (once per turn, of course). If the Librarian chooses to use the power, takes a Psychic test and passes it, then the wound is saved (just as if he has made an Invulnerable Save). If the test is failed then the Librarian is wounded, as if he had failed an Invulnerable Save. Attacks that ignore Invulnerable saves cannot be stopped by a Force Barrier.

Mind Worm:

This power can be used in the Librarian's Shooting phase instead of firing a weapon. It counts as a heavy weapon, and so may not be used if the Librarian has moved and its use precludes the Librarian from making an assault in the same turn. As normal, the Librarian must pass a Psychic test in order to use the power. Pick an enemy model within 18" and in the line of sight of the Librarian. If the target is in range, it must pass a Leadership test (models within no Leadership characteristic are immune to the attack). If the model passes the test it suffers no ill effects. If the target fails the test, remove the model from play (it counts as having been killed for victory points purposes).

Note that the attack can affect any creature with a Leadership value.

Used By (1)
Dark Angels(Catalogue)