Thousand Sons

(Unit)
Type: unit
Category: Troops
Categories: Troops
LinkId: f70e-5a76-3366-4299
Hidden: false
Options (3)

Profiles:

Abilities
The Sorcerer Commands:

The Aspiring Sorcerer who leads the squad is a psyker. If the Aspiring Sorcerer is killed, the Thousand Sons Marines roll and a single dice for their Slow and Purposeful movement, unless the squad includes and Independent Character with the Mark of Tzeentch from the beginning of the turn.

Slow and Purposeful:

Models with this special rule are relentless. However, they always count as moving through difficult terrain (including in assaults). Remember that a slow and purposeful independent character will cause any unit he joins to move at his speed (and vice versa) as units have to move at the speed of the slowest model.

Fearless:

Fearless troops automatically pass all Morale and Pinning tests they are required to take, and will never fall back. They can however go to ground voluntarily. This special rule is gained by any independent character joining a fearless unit. However, as long as a fearless character stays with a unit that is not fearless, he loses this special rule. If a unit that is falling back suddenly gains this rule, it will automatically regroup at the beginning of its next Movement phase, regardless of all normal restrictions on regrouping.

Note: units with the Fearless ability are subject to the No Retreat! rule.

Used By (1)