| Abilities |
|---|
| Daemonkin:
At the beginning of each game, after deployment, roll a dice on the table below. The Possessed unit will have the special rule or extra equipment indicated in the table for the game. 1 - Scouts 2 - Furious Charge 3 - Fleet 4 - Rending 5 - Feel No Pain 6 - Power Weapon |
| Fearless:
Fearless troops automatically pass all Morale and Pinning tests they are required to take, and will never fall back. They can however go to ground voluntarily. This special rule is gained by any independent character joining a fearless unit. However, as long as a fearless character stays with a unit that is not fearless, he loses this special rule. If a unit that is falling back suddenly gains this rule, it will automatically regroup at the beginning of its next Movement phase, regardless of all normal restrictions on regrouping. Note: units with the Fearless ability are subject to the No Retreat! rule. |