| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Battle Cannon | 72" | 8 | 3 | Ordnance 1, Large Blast |
| Walker Vehicle | WS | BS | STR | F | S | R | I | A |
|---|---|---|---|---|---|---|---|---|
| Defiler | 3 | 3 | 6 | 12 | 12 | 10 | 3 | 3 |
| Melee Weapons |
|---|
| Dreadnought Close Combat Weapon:
A Dreadnought close combat weapon is a power weapon and doubles the walker’s Strength in close combat (up to a maximum of 10). If the walker suffers a weapon destroyed result and the player chooses the close combat weapon, the walker loses the bonuses conferred by the Dreadnought close combat weapon (and any other weapon built into the same arm). If a walker is armed with two or more close combat weapons, it gains one bonus attack for each additional weapon over the first. If one of its additional weapons is destroyed, one bonus attack is lost. |
| Abilities |
|---|
| Daemonic Possession:
The vehicle ignores Shaken and Stunned results altogether (though transported passengers are affected normally), but its BS is reduced to 3. |
| Fleet:
A unit with this rule may assault in the same turn in which it has run. |
| Wargear |
|---|
| Smoke Launchers:
Once per game, after completing its move, a vehicle with smoke launchers can trigger them (it doesn’t matter how far it moved). Place some cotton wool or other suitable marker on or around the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used its smoke launchers, but will count as obscured in the next enemy Shooting phase, receiving a 4+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if its crew are shaken or stunned. It is worth pointing out that some armies might use different versions of smoke launchers, which have slightly different rules. As normal, the rules in the Codex take precedence. |
| Searchlight:
Searchlights are used when the Night Fighting rule is in effect. If a vehicle has a searchlight it must still use the night fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For the rest of the shooting phase, any other unit that fires at the illuminated unit does not use the Night fighting rules. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect. |