| Abilities |
|---|
| Oracle of Eternity:
Fateweaver and all friendly units within 6" may re-roll all failed Armour, Invulnerable and Cover saves. However, for every unsaved wound suffered by Fateweaver, take a Ld test. If the test is failed, he retreats in shock and is removed as a casualty. |
| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Fateweaver | 4 | 5 | 5 | 5 | 3 | 4 | 2 | 9 | 3+ Invulnerable |
| Melee Weapons |
|---|
| Soul Devourer:
The Daemon counts as armed with a power weapon. In addition, if a model suffers any unsaved wounds from the Daemon's close combat attack, it must immediately take a Leadership test for each wound suffered (on its own Leadership value, the model cannot use another model's Ld for this test). If any of these tests are failed, the victim suffers instant death. |
| Daemonic Gift |
|---|
| Daemonic Flight:
Models with Daemonic Flight move like Jump Infantry. |
| Master of Sorcery:
The model can use one extra ranged weapon in its Shooting phase (but not the same one twice, as normal) |
| We are Legion:
During the Shooting phase, the Daemon does not have to target all its ranged weapons against the same target. Instead, it may fire any of its weapons at a different target (declare all targets before rolling to hit). It can then choose to assault any of the enemies it has fired against. If the Daemon is an Independent Character and joins a unit, it can choose different targets from its unit's. Note that the unit is not affected by the shooting of the character in regards to which enemy they can assault in the ensuing Assault phase. |
| Breath of Chaos:
Breath of Chaos is a template weapon. Any models fully or partially under the template suffer one wound on a D6 roll of 4+, with no Armour or Cover saves allowed! Vehicles touched by the template suffer a glancing hit on a D6 roll of 4+. |
| Boon of Mutation:
Boon of Mutation is a ranged weapon, but the Daemon may be in close combat at the time it uses it, as may the target. Pick any one enemy model (no line of sight required) and roll to hit. If a hit is scored and the target is found to be within 6" of the Daemon, the target must immediately take a Toughness test. If the test is failed, the target is transformed into a shapeless blob of flesh and is removed as a casualty. Note that, as no wounds are taken, no saves apply! Models without a Toughness characteristic cannot be affected. If the player using this Gift has a Chaos Spawn model available, he may replace the victim with a Spawn. If the model was in base contact with any models, move it so that it is 1" away from them. The Spawn is not a Daemon, but is a normal unit under the control of the player that used the Gift. The new Spawn may do nothing for the rest of the turn when it is created. If killed, it is worth 40 Victory points. |
| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Daemonic Gaze | 24" | 5 | 3 | Assault 3 | |
| Bolt of Tzeentch | 24" | 8 | 1 | Assault 1 |