| Abilities |
|---|
| The Tally of Pestilence:
Whilst Epidemius is on the table, keep a count of all models killed by followers of Nurgle (ie. any Daemon of Nurgle , or model with the Mark of Nurgle, both friends and enemies) anywhere on the table. At the start of each of your turns, consult the table below to determine the effect of the Tally of Pestilence. From the beginning of that turn, and as long as Epidemius is on the table, these cumulative bonuses affect all followers of Nurgle (friend and foe!). 1-4 None 5-9 All Plagueswords now wound on 3+ 10-14 All followers of Nurgle have Noxious Touch 15-19 If a follower of Nurgle has Feel no Pain, it now saves on 3+ 20+ All attacks from followers of Nurgle ignore Armour saves. |
| Feel No Pain:
If a model with this ability suffers an unsaved wound, roll a dice. On a 1, 2 or 3, take the wound as normal (removing the model if it loses its final Wound). On a 4, 5 or 6, the injury is ignored and the model continues fighting. This ability cannot be used against wounds from weapons that inflict instant death (by having a high enough Strength or a special rule to that effect; even if the model is an eternal warrior). Neither can it be used against wounds from AP1 and AP2 weapons, power weapons and any other wound against which no armour save can ever be taken (like wounds from power fists, Dreadnought close combat weapons, rending weapons that roll a 6, Perils of the Warp, failed dangerous terrain tests, etc). |
| Independent Character:
Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in. Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit! |
| Slow and Purposeful:
Models with this special rule are relentless. However, they always count as moving through difficult terrain (including in assaults). Remember that a slow and purposeful independent character will cause any unit he joins to move at his speed (and vice versa) as units have to move at the speed of the slowest model. |
| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Epidemius | 4 | 3 | 4 | 5 | 3 | 3 | 3 | 10 | 5+ Invulnerable |
| Daemonic Gift |
|---|
| Cloud of Flies:
Models with this gift count as being equipped with both assault grenades and defensive grenades (but receive no Strength bonus in close combat against enemies). |
| Aura of Decay:
Aura of Decay is a ranged weapon, but the Daemon may be in close combat at the time it uses it, as may the targets. When used, all enemy models within 6" of the Daemon automatically suffer a Strength 2 hit with AP- (roll to wound as normal). |
| Melee Weapons |
|---|
| Plaguesword:
Plagueswords are poisoned close combat weapons that wound all opponents on a 4+. |