| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Gabriel Seth | 6 | 5 | 4 | 4 | 4 | 5 | 4 | 10 | 3+ |
| Melee Weapons |
|---|
| Blood Reaver:
Blood Reaver is a two-handed weapon. Hits from Blood Reaver are resolved at Strength 8 and have the Rending Special Rule. |
| Abilities |
|---|
| Whirlwind of Gore:
Instead of making his normal attacks, Seth can instead choose to whirl Blood Reaver in a gore-splattered arc. If he does so, Seth inflicts a single automatic hit on all enemy models in base contact. Declare whether or not Seth will perform this attack before any blows are struck. |
| Ferocious Instincts:
For every roll of '1' to hit against Seth in close combat, enemy units immediately suffer an automatic Strength 4 hit. |
| Fearless:
Fearless troops automatically pass all Morale and Pinning tests they are required to take, and will never fall back. They can however go to ground voluntarily. This special rule is gained by any independent character joining a fearless unit. However, as long as a fearless character stays with a unit that is not fearless, he loses this special rule. If a unit that is falling back suddenly gains this rule, it will automatically regroup at the beginning of its next Movement phase, regardless of all normal restrictions on regrouping. Note: units with the Fearless ability are subject to the No Retreat! rule. |
| Independent Character:
Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in. Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit! |
| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Bolt Pistol | 12" | 4 | 5 | Pistol |
| Wargear |
|---|
| Frag Grenades:
Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal. |
| Krak Grenades:
When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6. |
| Iron Halo:
An Iron Halo confers a 4+ invulnerable save. |