| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Astorath The Grim | 6 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 2+ |
| Melee Weapons |
|---|
| The Executioner's Axe:
The Executioner's Axe is a two-handed power weapon that strikes at Strength 6. Successful Invulnerable saves taken against wounds caused by the Executioner's Axe must be re-rolled. |
| Abilities |
|---|
| Honour of the Chapter:
Astorath and his unit are Fearless |
| Liturgies of Blood:
On a player turn in which he assaults, Astorath and all members of any squad he has joined can re-roll failed rolls to hit. Death Company models can also re-roll failed rolls to Wound. |
| Shadow of the Primarch:
If Astorath is included in the army, all Blood Angels units (friend or foe!) that have the Red Thirst special rule will succumb to its effects on a roll of 3 or less, rather than 1. |
| Descent of Angels:
A Blood Angels unit with this rule can re-roll failed reserve rolls if arriving from Deep Strike. It also scatters D6" less (normally D6" rather than 2D6") |
| Independent Character:
Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in. Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit! |
| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Bolt Pistol | 12" | 4 | 5 | Pistol |
| Wargear |
|---|
| Frag Grenades:
Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal. |
| Krak Grenades:
When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6. |
| Rosarius:
A Rosarius confers a 4+ Invulnerable save. |