| Vehicle | BS | F | S | R |
|---|---|---|---|---|
| Stormraven Gunship | 4 | 12 | 12 | 12 |
| Abilities |
|---|
| Power of the Machine Spirit:
A Land Raider can fire one more weapon than would normally be permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for shooting. Therefore, a Land Raider that has moved at combat speed can fire two weapons, and a Land Raider that has either moved at cruising speed, or has suffered a 'crew stunned' or 'crew shaken' result can fire a single weapon. |
| Assault Vehicle:
Models disembarking from any access point on a Stormraven can launch an assault on the turn they do so. (provided the Stormraven did not deep strike) |
| Skies of Blood:
If the Stormraven has moved flat out, passengers can still disembark, but they must do so as follows. Nominate any point over which the Stormraven moved over and deploy the squad as if it were deep striking onto that point. If the unit scatters, every model must immediately take a Dangerous Terrain test. Models with jump packs can make a more controlled descent - not only do they not take Dangerous Terrain tests (unless landing on dangerous terrain), they can use the Descent of Angels special rule to make a more accurate landing. If any of the models cannot be deployed, the unit is destroyed as described in the 1-2 result on the Deep Strike Mishap table. Note that models that disembark in this manner cannot assault in the turn they do so. |
| Deep Strike:
If you wish to use this ‘deep strike’ option, then the units in question must begin the game in reserve (even if you are playing a special mission where the ‘reserves’ special rule is not being used). Roll for arrival of these units as specified in the rules for reserves and then deploy them as follows. First place one model from the unit anywhere on the table, in the position you would like the unit to arrive, and roll the scatter dice. If you roll a hit the model stays where it is, but if an arrow is shown this determines the direction the model is scattered in. If a scatter occurs, roll 2D6 to see how many inches the model moves away from the intended position. Once this is done, the unit’s remaining models are arranged around the first one. Models must be placed in base contact with the original model in a circle around it. When the first circle is complete, a further circle should be placed with each model touching the circle inside it. Each circle should include as many models as will fit. Models arriving via deep strike treat all difficult terrain as dangerous terrain. In the Movement phase when they arrive, these units may not move any further, other than to disembark from a deep striking transport vehicle. Units deep striking into ruined buildings are placed on the ground floor. They may not deep strike directly inside a transport vehicle or a building, which will count as impassable terrain as normal. In that turn’s Shooting phase, these units can fire (or run) as normal, and obviously count as having moved in the previous Movement phase. Vehicles count as having moved at cruising speed. In that turn’s Assault phase, however, these units may not launch an assault (even if they have the ‘fleet’ special rule), unless clearly stated in their special rules – they are too disrupted by their deep strike move. Note that some units always have the option to deep strike, while others may only arrive in this way in missions where the deep strike special rule is used. If any of the models in a deep striking unit cannot be deployed because they would land off the table, in impassable terrain, on top of a friendly model, or on top or within 1" of an enemy model, something has gone wrong. The controlling player must roll on the deep strike Mishap table and apply the results. |
| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Bloodstrike Missile (x4) | 72" | 8 | 1 | Heavy 1, One Shot |
| Wargear |
|---|
| Ceramite Plating:
Melta weapons do not gain the extra D6 armour penetration when shooting at a Stormraven gunship. |
| Transport | Capacity | Access Points | Fire Points |
|---|---|---|---|
| Stormraven Gunship | 12 models and one Dreadnought. | One on either side. | - |